![]() ![]() If they succeed you can't affect them with this ability again for 24 hours." If they fail they are Charmed by you for one hour, or until you take any hostile actions towards them or their friends. ![]() Choose a non-hostile person you're interacting with, they must make a wisdom save vs a DC of 8+your proficiency bonus+your Charisma. Kind of narrow though, why not give it a slightly broader extra bit?Īdd "You can attempt to charm a person with your actorly affectations. Otherwise I'll complain and then list any ideas for changes.Ī half-feat, but appears to have been written in a previous rules version and does very little.Ĭhange "Climbing doesn’t halve your speed." to "Climbing, crawling, and swimming don't cost extra movement."Īdd "You gain advantage on any Strength (Athletics) and Constitution (Athletics) checks used for moving around or making endurance tests." So moving on through the list maybe I'll just skip over feats that seem mostly fine or have a niche. Disclaimer: I have not and almost certainly will not actually ever get to playtest these. I actually got to pondering ideas for shining them up a little and figured I'd write them down so I can move on and someone else might be inspired by them. Since I picked up the 5E PHB again and was looking at them, it sort of bugs me how despite the stated change in philosophy to feats being a package worth taking there are still a lot of awful traps feats. In various places I've seen a lot of homebrewed stuff for 5E like new and reworked archetypes, and discussion of feats and whether to use them, but I don't think I've seen anyone talking about actually doing anything with feats other than occasionally nerfing GWM/SS. ![]()
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